![]() ![]() SaveGameHolder _saveGameHolder, System.String _strFileVersion, System.String _strAppVersion) in :0Īt SaveWriter.createFile (`1 _lLoadDataStructs, System.String _strPath, Int32 _iGlobalSaveID. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 37)Īsync Save Operation Failed: Out of memory, at (wrapper managed-to-native) object:_icall_wrapper_mono_array_new_specific (intptr,int)Īt System.IO.t_Capacity (Int32 value) in :0Īt System.IO.MemoryStream.Expand (Int32 newSize) in :0Īt System.IO.MemoryStream.Write (System.Byte buffer, Int32 offset, Int32 count) in :0Īt BOMLWriter.CopyStream (System.IO.Stream input, System.IO.Stream output) in :0Īt BOMLWriter.WriteData (`1 l, System.IO.BinaryWriter bw) in :0Īt BOMLWriter.createFile (`1 _lLoadDataStructs, System.String _strPath, Int32 _iGlobalSaveID.
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